Archives for December 2009

Saving and Loading in IllFate

Saving and loading the game is potentially a rat’s nest of bugs for a complex game if it’s not done right. This is my approach to it in IllFate, complete with source code and some explanation. If you’ve had experience with similar systems or have any questions about the approach I’ve taken, I’d like to […]

IllFate Verse 1:3 Completed

What I expected to be easy turned out to be a rats nest, all because I didn’t maintain my diligence when completing verse 1:2. I had no tests for velocities higher than one. I knew it would be a problem when I did it, but it turned out much worse than I anticipated. I ended […]

IllFate Verse 2 Completed

I’ve completed development to satisfy my second requirements Haiku. When the player reaches the door, they win, and the game is reset to its original state. Verse 1:2 Walk across the room. That door looks awfully nice. I just won the game. Tweet

Visual Verification with FlexUnit

A friend of mine wanted to get a look at the visual verification I’m using to unit test my rendering code, so I figured I might as well give it a spit-shine and share it with anyone that might find it useful. If you are working with pixel art a lot, especially if you are […]

IllFate Project

I am starting development of a Roguelike as a way of familiarizing myself with some development practices which I haven’t had a chance to use professionally yet. Tweet