Archives for January 2010

Fatal Exceptions in Actionscript 3.0

I’ve put a lot of thought into best practices for exception handling. The guidelines described here are intended to maximize readability and maintainability of the code, as well as exposing failure information without looking up source code. In professional and personal projects, the experience with this method has been a very positive one. Summary Centralize […]

IllFate Long Term Goals

Measuring all of my progress in small verses isn’t going to work as the project expands, although I will continue to use them to express my immediate goals. I also have some major milestones in mind, such that there is a complete game at each milestone that I can cut a version of and release. […]

IllFate Verse 1:4 Completed

Now that the busy holiday season is over, the steady progression towards being an actual game continues. There is now a single obstacle to escaping The Room; you have to pick up the key from the floor in order to open the exit door. It doesn’t sound like much, but it required quite a bit […]