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	<link>http://blog.andrewtraviss.com</link>
	<description>Flash and Flex Game Development</description>
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		<title>A TOJam 5 Retrospective</title>
		<description>It is done! 180 people this year, 160 of them on-site. And amazingly, with 35 more people than TOJam 3, it actually felt less hectic. The organizers were more sane and better rested, and actually had time to sit and chat more.

Pro Tip:Talking to Jim McGinley for 30 minutes or ...</description>
		<link>http://blog.andrewtraviss.com/?p=271</link>
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		<title>TOJam 5 Approaches</title>
		<description>TOJAM 5 IS UPON US. Once again I am joining my colleague Alex Bethke, and also Andrew Brykczynski, who worked with us on last year's game Flip The Beach. Also joining us this year is TOJam newbie Kienan Walker.
I've been really busy lately, had to take a break from my ...</description>
		<link>http://blog.andrewtraviss.com/?p=263</link>
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		<title>Fatal Exceptions in Actionscript 3.0</title>
		<description>I've put a lot of thought into best practices for exception handling. The guidelines described here are intended to maximize readability and maintainability of the code, as well as exposing failure information without looking up source code. In professional and personal projects, the experience with this method has been a ...</description>
		<link>http://blog.andrewtraviss.com/?p=212</link>
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		<title>IllFate Long Term Goals</title>
		<description>Measuring all of my progress in small verses isn't going to work as the project expands, although I will continue to use them to express my immediate goals. I also have some major milestones in mind, such that there is a complete game at each milestone that I can cut ...</description>
		<link>http://blog.andrewtraviss.com/?p=164</link>
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		<title>IllFate Verse 1:4 Completed</title>
		<description>Now that the busy holiday season is over, the steady progression towards being an actual game continues. There is now a single obstacle to escaping The Room; you have to pick up the key from the floor in order to open the exit door. It doesn't sound like much, but ...</description>
		<link>http://blog.andrewtraviss.com/?p=156</link>
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		<title>Saving and Loading in IllFate</title>
		<description>Saving and loading the game is potentially a rat's nest of bugs for a complex game if it's not done right. This is my approach to it in IllFate, complete with source code and some explanation. If you've had experience with similar systems or have any questions about the approach ...</description>
		<link>http://blog.andrewtraviss.com/?p=128</link>
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		<title>IllFate Verse 1:3 Completed</title>
		<description>What I expected to be easy turned out to be a rats nest, all because I didn't maintain my diligence when completing verse 1:2. I had no tests for velocities higher than one. I knew it would be a problem when I did it, but it turned out much worse ...</description>
		<link>http://blog.andrewtraviss.com/?p=79</link>
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		<title>IllFate Verse 2 Completed</title>
		<description>I've completed development to satisfy my second requirements Haiku. When the player reaches the door, they win, and the game is reset to its original state.
Verse 1:2
Walk across the room.
That door looks awfully nice.
I just won the game.


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W, A, S, D keys move ...</description>
		<link>http://blog.andrewtraviss.com/?p=51</link>
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		<title>Visual Verification with FlexUnit</title>
		<description>A friend of mine wanted to get a look at the visual verification I'm using to unit test my rendering code, so I figured I might as well give it a spit-shine and share it with anyone that might find it useful. If you are working with pixel art a ...</description>
		<link>http://blog.andrewtraviss.com/?p=41</link>
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		<title>IllFate Project</title>
		<description>I am starting development of a Roguelike as a way of familiarizing myself with some development practices which I haven't had a chance to use professionally yet.The whole project will be developed using Test-Driven Development in very short cycles. Normally Agile techniques seem like overkill for single developer projects, but ...</description>
		<link>http://blog.andrewtraviss.com/?p=15</link>
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