Posts tagged Game Development

A TOJam 5 Retrospective

It is done! 180 people this year, 160 of them on-site. And amazingly, with 35 more people than TOJam 3, it actually felt less hectic. The organizers were more sane and better rested, and actually had time to sit and chat more.
Pro Tip:Talking to Jim McGinley for 30 minutes or so when you are exhausted [...]

TOJam 5 Approaches

TOJAM 5 IS UPON US. Once again I am joining my colleague Alex Bethke, and also Andrew Brykczynski, who worked with us on last year’s game Flip The Beach. Also joining us this year is TOJam newbie Kienan Walker.
I’ve been really busy lately, had to take a break from my Roguelike development to get life [...]

IllFate Long Term Goals

Measuring all of my progress in small verses isn’t going to work as the project expands, although I will continue to use them to express my immediate goals. I also have some major milestones in mind, such that there is a complete game at each milestone that I can cut a version of and release. [...]

IllFate Verse 1:4 Completed

Now that the busy holiday season is over, the steady progression towards being an actual game continues. There is now a single obstacle to escaping The Room; you have to pick up the key from the floor in order to open the exit door. It doesn’t sound like much, but it required quite a bit [...]

Saving and Loading in IllFate

Saving and loading the game is potentially a rat’s nest of bugs for a complex game if it’s not done right. This is my approach to it in IllFate, complete with source code and some explanation. If you’ve had experience with similar systems or have any questions about the approach I’ve taken, I’d like to [...]

IllFate Verse 1:3 Completed

What I expected to be easy turned out to be a rats nest, all because I didn’t maintain my diligence when completing verse 1:2. I had no tests for velocities higher than one. I knew it would be a problem when I did it, but it turned out much worse than I anticipated. I ended [...]

IllFate Verse 2 Completed

I’ve completed development to satisfy my second requirements Haiku. When the player reaches the door, they win, and the game is reset to its original state.
Verse 1:2
Walk across the room.
That door looks awfully nice.
I just won the game.

Visual Verification with FlexUnit

A friend of mine wanted to get a look at the visual verification I’m using to unit test my rendering code, so I figured I might as well give it a spit-shine and share it with anyone that might find it useful. If you are working with pixel art a lot, especially if you are [...]

IllFate Project

I am starting development of a Roguelike as a way of familiarizing myself with some development practices which I haven’t had a chance to use professionally yet.

TOJam 4

TOJam will always be a special time of year for me, right up there with Christmas. It’s an amazing experience to sit down in a building filled to the brim with people who share your passion and are driving towards a common goal.