For a recent project I created a performance graph which helped me to identify which parts of my engine were responsible for performance issues. Based on that, I have developed a flexible PerformanceMonitor class which can expanded on to track performance in a number of ways. The default implementation produces a pair of graphs like [...]
Archives for Libraries
Runtime Object Editing in Actionscript 3.0 with AScalpel
There was a bit of buzz in the indie game community recently around the idea of editing object properties at runtime as a great way to tune gameplay quickly. I haven’t seen any attempts at a reusable system to handle it, so I thought I’d give it a go. AScalpel is a basic editor shell [...]
PseudoFile Library First Release
This is a set of utility classes that I’ve created to handle File I/O a bit more gracefully. I’ve adopted the approach of being File-centric as opposed to Loader-centric. All event listeners are created on individual files, or lists of files. This makes it a lot less cumbersome to wait for a batch of files, [...]
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