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	<title>Comments for addChild(blog)</title>
	<atom:link href="http://blog.andrewtraviss.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.andrewtraviss.com</link>
	<description>Flash and Flex Game Development</description>
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		<title>Comment on Performance Monitoring Tool for Actionscript 3.0 by Performance Monitoring Tool for Actionscript 3.0 &#124; addChild(blog) &#124; Flash Designers</title>
		<link>http://blog.andrewtraviss.com/2011/04/23/performance-monitoring-tool-for-actionscript-3-0/#comment-29</link>
		<dc:creator>Performance Monitoring Tool for Actionscript 3.0 &#124; addChild(blog) &#124; Flash Designers</dc:creator>
		<pubDate>Sat, 23 Apr 2011 13:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andrewtraviss.com/?p=497#comment-29</guid>
		<description>[...] The rest is here: Performance Monitoring Tool for Actionscript 3.0 &#124; addChild(blog) [...]</description>
		<content:encoded><![CDATA[<p>[...] The rest is here: Performance Monitoring Tool for Actionscript 3.0 | addChild(blog) [...]</p>
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		<title>Comment on Runtime Object Editing in Actionscript 3.0 with AScalpel by Cihan Ozcelik</title>
		<link>http://blog.andrewtraviss.com/2011/04/01/runtime-object-editing-in-actionscript-3-0-with-ascalpel/#comment-27</link>
		<dc:creator>Cihan Ozcelik</dc:creator>
		<pubDate>Fri, 22 Apr 2011 15:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andrewtraviss.com/?p=346#comment-27</guid>
		<description>Really good job. I will use that.</description>
		<content:encoded><![CDATA[<p>Really good job. I will use that.</p>
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		<title>Comment on Runtime Object Editing in Actionscript 3.0 with AScalpel by MC</title>
		<link>http://blog.andrewtraviss.com/2011/04/01/runtime-object-editing-in-actionscript-3-0-with-ascalpel/#comment-24</link>
		<dc:creator>MC</dc:creator>
		<pubDate>Fri, 15 Apr 2011 02:30:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andrewtraviss.com/?p=346#comment-24</guid>
		<description>Nice...</description>
		<content:encoded><![CDATA[<p>Nice&#8230;</p>
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	<item>
		<title>Comment on Runtime Object Editing in Actionscript 3.0 with AScalpel by Runtime Object Editing in Actionscript 3.0 with AScalpel &#8230; &#124; Flash Designers</title>
		<link>http://blog.andrewtraviss.com/2011/04/01/runtime-object-editing-in-actionscript-3-0-with-ascalpel/#comment-19</link>
		<dc:creator>Runtime Object Editing in Actionscript 3.0 with AScalpel &#8230; &#124; Flash Designers</dc:creator>
		<pubDate>Fri, 01 Apr 2011 22:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andrewtraviss.com/?p=346#comment-19</guid>
		<description>[...] Read more from the original source: Runtime Object Editing in Actionscript 3.0 with AScalpel &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Read more from the original source: Runtime Object Editing in Actionscript 3.0 with AScalpel &#8230; [...]</p>
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		<title>Comment on A TOJam 5 Retrospective by 2011 Internatoinal Indie Game Chalenge</title>
		<link>http://blog.andrewtraviss.com/2010/04/28/a-tojam-5-retrospective/#comment-12</link>
		<dc:creator>2011 Internatoinal Indie Game Chalenge</dc:creator>
		<pubDate>Fri, 27 Aug 2010 12:56:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andrewtraviss.com/?p=271#comment-12</guid>
		<description>Just wanted to drop you a note to let you know that there are 35 days left to submit an entry for the 2011
Indie Game Challenge.  Take your best shot at winning $100,00 and going to DICE next February to meet
with leading publishers and developers.  Here is what a couple of our finalists had to say about last year’s
contest:

http://www.indiegamechallenge.com/igc-news/
http://www.indiegamechallenge.com/2010-winners/

To enter, just go to www.indiegamechallenge.com

If you have any questions, please contact us.  We will respond within 24 hours or less.


2011 Indie Game Challenge Team
Indiehelp@smu.edu
Be discovered. Break into the industry. Win big money. And change your life forever Indie Game Challenge.</description>
		<content:encoded><![CDATA[<p>Just wanted to drop you a note to let you know that there are 35 days left to submit an entry for the 2011<br />
Indie Game Challenge.  Take your best shot at winning $100,00 and going to DICE next February to meet<br />
with leading publishers and developers.  Here is what a couple of our finalists had to say about last year’s<br />
contest:</p>
<p><a href="http://www.indiegamechallenge.com/igc-news/" rel="nofollow">http://www.indiegamechallenge.com/igc-news/</a><br />
<a href="http://www.indiegamechallenge.com/2010-winners/" rel="nofollow">http://www.indiegamechallenge.com/2010-winners/</a></p>
<p>To enter, just go to <a href="http://www.indiegamechallenge.com" rel="nofollow">http://www.indiegamechallenge.com</a></p>
<p>If you have any questions, please contact us.  We will respond within 24 hours or less.</p>
<p>2011 Indie Game Challenge Team<br />
<a href="mailto:Indiehelp@smu.edu">Indiehelp@smu.edu</a><br />
Be discovered. Break into the industry. Win big money. And change your life forever Indie Game Challenge.</p>
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		<title>Comment on A TOJam 5 Retrospective by aBethke</title>
		<link>http://blog.andrewtraviss.com/2010/04/28/a-tojam-5-retrospective/#comment-11</link>
		<dc:creator>aBethke</dc:creator>
		<pubDate>Wed, 28 Apr 2010 14:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andrewtraviss.com/?p=271#comment-11</guid>
		<description>Awesome post overall but I would argue two points with you.

- We had a less formal time schedule but we had more of a written up design doc than any other year. Id say it balanced out.
- &quot;Use an engine&quot; for me equates to challenge your partner&#039;s ideas. XP I shoulda called you on that one early when I was scratching my head about the benefit we got. 

Prototyping and storyboarding are key steps we definitely skimped on this year. A mistake not soon made again I hope.

I definitely like the challenge of going abstract especially coupled with the dig against Miguel, meheh. &quot;IT SHOULD BE ILLEGAL!!!&quot; is all I have to say to that man and his sans programmer hijinx.</description>
		<content:encoded><![CDATA[<p>Awesome post overall but I would argue two points with you.</p>
<p>- We had a less formal time schedule but we had more of a written up design doc than any other year. Id say it balanced out.<br />
- &#8220;Use an engine&#8221; for me equates to challenge your partner&#8217;s ideas. XP I shoulda called you on that one early when I was scratching my head about the benefit we got. </p>
<p>Prototyping and storyboarding are key steps we definitely skimped on this year. A mistake not soon made again I hope.</p>
<p>I definitely like the challenge of going abstract especially coupled with the dig against Miguel, meheh. &#8220;IT SHOULD BE ILLEGAL!!!&#8221; is all I have to say to that man and his sans programmer hijinx.</p>
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		<title>Comment on IllFate Long Term Goals by Mike</title>
		<link>http://blog.andrewtraviss.com/2010/01/15/illfate-long-term-goals/#comment-9</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 24 Jan 2010 10:35:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andrewtraviss.com/?p=164#comment-9</guid>
		<description>If the Stinkoman 20X6 game from Homestar Runner has taught me anything, it&#039;s that you need an obligatory ice level and air level and lava level. Come to think of it, that all also fits in well with Super Metroid. I was also a fan of the whole &quot;need to upgrade your suit to survive the heat&quot; thing. Made you feel powerful and progressing to be able to do and survive something you previously could not. Also I always think of Legend of Zelda: A Link To The Past when I think of enemies that come to life after you do a specific thing, like open a chest or something.

Glad to see another follower of Gabe&#039;s D&amp;D adventures. ;)

Can&#039;t wait to see some of the combat system.</description>
		<content:encoded><![CDATA[<p>If the Stinkoman 20X6 game from Homestar Runner has taught me anything, it&#8217;s that you need an obligatory ice level and air level and lava level. Come to think of it, that all also fits in well with Super Metroid. I was also a fan of the whole &#8220;need to upgrade your suit to survive the heat&#8221; thing. Made you feel powerful and progressing to be able to do and survive something you previously could not. Also I always think of Legend of Zelda: A Link To The Past when I think of enemies that come to life after you do a specific thing, like open a chest or something.</p>
<p>Glad to see another follower of Gabe&#8217;s D&amp;D adventures. <img src='http://blog.andrewtraviss.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Can&#8217;t wait to see some of the combat system.</p>
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		<title>Comment on IllFate Verse 1:4 Completed by Andrew</title>
		<link>http://blog.andrewtraviss.com/2010/01/07/illfate-verse-14-completed/#comment-8</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sun, 10 Jan 2010 16:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andrewtraviss.com/?p=156#comment-8</guid>
		<description>Thanks, Jim. News about TOJam is always good news. Alex and I have already been talking about what we want to do this year.</description>
		<content:encoded><![CDATA[<p>Thanks, Jim. News about TOJam is always good news. Alex and I have already been talking about what we want to do this year.</p>
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	<item>
		<title>Comment on IllFate Verse 1:4 Completed by Jimmy McAwesome</title>
		<link>http://blog.andrewtraviss.com/2010/01/07/illfate-verse-14-completed/#comment-7</link>
		<dc:creator>Jimmy McAwesome</dc:creator>
		<pubDate>Sun, 10 Jan 2010 09:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andrewtraviss.com/?p=156#comment-7</guid>
		<description>You&#039;re back in the weeds!!!
I shall post an update on TOJam.
I wish you good luck and ill fate.</description>
		<content:encoded><![CDATA[<p>You&#8217;re back in the weeds!!!<br />
I shall post an update on TOJam.<br />
I wish you good luck and ill fate.</p>
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		<title>Comment on IllFate Project by nuno</title>
		<link>http://blog.andrewtraviss.com/2009/12/16/illfate-project/#comment-6</link>
		<dc:creator>nuno</dc:creator>
		<pubDate>Wed, 16 Dec 2009 20:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.andrewtraviss.com/?p=15#comment-6</guid>
		<description>reminds me of my favourite haiku

A man, just one -
also a fly, just one -
in the huge drawing room.

the best advice anyone ever gave me about TDD is that it is a &#039;design&#039; process, and not a &#039;testing&#039; process. in fact, the &#039;T&#039; in TDD has faced intense regret since its inception and popularization by K. Beck</description>
		<content:encoded><![CDATA[<p>reminds me of my favourite haiku</p>
<p>A man, just one -<br />
also a fly, just one -<br />
in the huge drawing room.</p>
<p>the best advice anyone ever gave me about TDD is that it is a &#8216;design&#8217; process, and not a &#8216;testing&#8217; process. in fact, the &#8216;T&#8217; in TDD has faced intense regret since its inception and popularization by K. Beck</p>
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