Posts tagged AScalpel

AScalpel Basic User Guide

I’ve been working away on AScalpel for a while now, polishing it and adding some new features to it. It’s settled enough now that I can sit down and write a real step-by-step guide to using it. There is also a sample application included with the AScalpel library which is already integrated. Compile com.andrewtraviss.ascalpel.sample::BouncingBallSample.as as […]

Runtime Object Editing in Actionscript 3.0 with AScalpel

There was a bit of buzz in the indie game community recently around the idea of editing object properties at runtime as a great way to tune gameplay quickly. I haven’t seen any attempts at a reusable system to handle it, so I thought I’d give it a go. AScalpel is a basic editor shell […]